Enhanced Camera Options & UI Functionality in MarbleRun65


OK I've tried to make several improvements to the in-game camera options and level management system to offer greater control and a more dynamic experience. Here’s a quick rundown of the changes:
Multi-Camera System
Now supports three camera modes:
- AutoFreeLook Camera: A dynamic CinemachineFreeLook camera for immersive gameplay.
- StaticFreeLook Camera: A CinemachineVirtualCamera that now features a configurable “distance” zoom setting.
- Static Camera: A standard virtual camera for a fixed view.
Sensitivity & Inversion Settings
The AutoFreeLook camera properly applies mouse sensitivity and Y‑axis inversion settings. For the StaticFreeLook camera (now a virtual camera), it removes any attempts to use FreeLook-specific settings. Instead adding a new option that lets you control the camera’s distance from the Marble.
Input System & UI Enhancements
The in-game options panel is now toggled via the newer Unity Input System. I've made sure the input action for the “Menu” is properly registered and functions consistently in the build versions. The overall UI flow has been refined to smoothly toggle camera modes, apply settings, and transition between game states.
New Main Menu UI!!!!!
Overall, I hope you like these updates, there's still loads to sort!
Files
Get Marble Run 65
Marble Run 65
Roll your Marble, jump, and race to the finish line in this classic style marble mayhem game.
Status | Prototype |
Author | mswhite2910 |
Genre | Racing, Platformer, Simulation |
Tags | 3D, Arcade, Casual, Physics, Retro |
Languages | English |
More posts
- New Build for Weekend 14th March 2025!35 days ago
- Updated PC Build with Better Controls - Marble Racing In the Future!!47 days ago
- New Marble Demo Available Soon! Up to 20 Levels!Jun 27, 2024
- Minor Update Controls and Camera Movement!Jun 23, 2024
- Minor Update To Add Mouse SensitivityJun 16, 2024
- New 2024 Demo Made with 10 Levels!Jun 15, 2024
- First Windows Build Published!Mar 11, 2023
- Demo Update!Mar 10, 2023
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